Turning a world into something someone can play, and how to write a prologue that starts a story well.
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A scenario is where a story starts in a world, and it picks the moment, who can play it and who speaks first. A world with no scenario cannot be played however good its definition is, while a world with three scenarios can be played three different ways.
The wizard has six screens. If you start it from Create, it first asks which world the scenario belongs to. The scenario needs at least one character from that world, and if the world has none yet, the second screen lets you create one.
The title is up to 64 characters, and this screen creates the scenario. The team's scenarios are The Doctor's Son, The Scrap Knight and The Letter.
The app asks you to Pick the characters players can choose as their protagonist, and you need at least one. They come from the world's characters, the picker lets you search them, and Create a character opens the character wizard and brings you back when it is done.
Choose protagonists
Pick the characters players can choose as their protagonist.
Link character
Choose protagonists
Pick the characters players can choose as their protagonist.
Link characters
Search characters

Elijah Dawson
Elijah is 22, slim, bespectacled…

Hank Dawson
Elijah's uncle. Hank is 54…
Create a character
Link character opens the sheet. Tap a card to tick it and press Done, and the card appears on the screen with an x in its corner for unlinking.
Choose protagonists
Pick the characters players can choose as their protagonist.

Elijah Dawson
Elijah is 22, slim, bespectacled…
Link character
The app says Optionally choose a character to open the story, and what they say, and you pick one character who is not a protagonist and write their message of up to 1024 characters. If every character in the world is already a protagonist, the picker lets you create a new one. Skip it if you want the story to start with the prologue and the player. See more under The opening message below.
Set the opening
Optionally choose a character to open the story, and what they say.
Opening character
Choose a character
Set the opening
Optionally choose a character to open the story, and what they say.

Opening character
Tom Garrity
Opening message
412/1024
The app asks What is this story about at a glance?, and the answer is up to 1024 characters, for players. It is the text on the scenario's page and the reason someone presses Play. It can use bold and italics; see more on the page Markdown.
The app asks you to Set the opening scene the story begins on, in up to 1024 characters, and this becomes the first message of every story that starts here. See more under The prologue below.
Write the prologue
Set the opening scene the story begins on.
Prologue
611/1024
Any picture you have will do, and it is for players only. Then press Finish. The screen after it already knows whether the scenario can be played. It says Your scenario is ready! and offers Start playing if everything in the chain is complete. If the scenario is complete but its world or one of its characters is not, it says Almost there!, and if you skipped something, A great start!. Both offer Finalize your scenario.
The Doctor's Son
The stagecoach just left and the dust tastes like the end of everything you knew.
A great start!
Your scenario is saved. Finish the remaining details anytime from its edit screen; once it is playable, so is your world.

The Doctor's Son
The stagecoach just left and the dust tastes like the end of everything you knew.
Your scenario is ready!
Your world is playable now. Start the story yourself, or head back to keep building.
The prologue is shown as the narrator's first message, word for word, and the AI does not rewrite it or continue it, because the next thing that happens is the opening message, if there is one, and then the player's turn. The prologue's job is to put the player in a scene, at a specific moment, with something to react to.
The stagecoach pulled away and left you standing in dust that tasted like the end of everything you knew. Redvale. One street. A dozen buildings. Mountains rising behind them like a wall between you and the world you came from.
Your trunk sat in the dirt. Your father's medical bag hung from your hand - the leather worn smooth where his fingers had gripped it for twenty years.
Across the street, a man with a star on his chest studied you the way doctors study a patient - looking for what was wrong before anything was said.
The road back to St. Louis closed like a door.
What it does, and what to copy:
The opening message is an optional line from one character, shown right after the prologue as that character's first message, and it answers the question every player has at the start: who do I talk to?
"You'd be Dawson's nephew. You've got your father's face - same jaw, same way of standing like you're thinking three things at once. I'm Garrity. Your uncle knows you're coming but he's not the type to meet a stage. Ranch is four miles northwest. I can point you or I can take you. Either way, drink some water first. You look like the sun's already winning."
It names the player, tells them where they stand and gives them a decision to make. After it the story is live, and the AI plays Garrity from his definition. Write the opening in the character's voice as one message, which means direct speech plus at most one short action in italics.
Use one when the story starts with a meeting, and skip it when the story starts alone, like a player waking in a cell or a knight at the foot of a tower.
The description is for players, and the team writes it in second person too, so that it reads like the prologue's back cover: who you are, where you are and what just happened. It can be longer than the prologue and can say things the prologue only shows.
The AI never reads the description
What the player needs to know at the start goes in the prologue.
Every protagonist should be a character whose definition says what they can do, how they speak and what they carry, because the AI reads it as who the player is and writes the suggested replies from it. A scenario with two protagonists is two different stories, because the same prologue read by the sheriff and by the stranger is not the same scene.
A scenario is not playable until all of its protagonists, and its opening character if it has one, are complete, and the edit screen's checklist says Finalize character: Clara if one is not.
A player always plays one of the protagonists you chose. Personas will also let players bring a persona they wrote themselves. See more on the page Personas.
Scenarios are cheap, because once a world has its characters, a new scenario is only a title, a cast, a prologue and a picture. Use them for:
If everything is filled in and the world and the characters are complete, the last screen offers Start playing, and if not, Finalize your scenario takes you to the edit screen, where the Path to playable checklist lists what is missing on the scenario, on the world or on a protagonist.
Path to playable
4 / 7Add a title
Add a protagonist
Add a description
Add a prologue
Add a cover image
Finalize the world
Finalize character: Elijah Dawson

The Doctor's Son
The Redvale Valley
About this scenario
Story preview
The stagecoach pulled away and left you standing in dust that tasted like the end of everything you knew…

Tom Garrity
Sheriff
The scenario's own page is what a player sees: the cover, the setting, Play, the description under About this scenario, and the prologue and the opening character under Story preview. Open it to read your opening the way a player will.
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Last updated on September 27, 2026